Last Night
Run for your life as you attempt to stand your ground against an unknown horror.
Make sure to press the full screen button for best experience and to fix the UI issues!
How to Play
Run and jump, whilst shooting at the horror and other potential dangers within the forest. Once you reach the safe room, collect your upgrades and move on quickly, the horror regenerates once you leave its realm.
Last Night
Last Night is a single boss fight 2d Platformer. In Last Night you play as a kid whose dreams are haunted. To survive the night, you must defend yourself against a nightmare and combat the horror that lurks within. To succeed, you are tasked to defeat the horrific creature that will pursue you. As you combat the nightmare, you must stay on edge as correct positioning, timing, and reactions are key to success. Be wary as time is limited and if you fail the nightmare will repeat.
Challenge: Boss
Theme: On The Edge
This game was made in Unity for the VimJam2: Boss
Controls
A & D to move
Space to Jump
Left mouse click to Shoot
Double tap A or D to Dash (Must unlock via Safe Room reward)
W to aim up and S to aim down
Credits:
Omar Hawari (Akuna): akunadev.com
Rowan Rees (Rowgue): https://www.instagram.com/rowan_draws/ (Art Devlog)
Knell Sounds (Vacantusername): https://twitter.com/knellsounds
Corrie Griffiths (Marrow): https://twitter.com/PRODMARROW
Status | Released |
Platforms | HTML5 |
Authors | akuna, Rowgue, MARROW, Vacantusername |
Genre | Action, Platformer, Survival |
Made with | Unity |
Tags | 2D, Action-Adventure, Horror, Pixel Art, Short |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Comments
Log in with itch.io to leave a comment.
First of, the art is stunning 5 stars for that. The movement is nice and smooth. The aiming is a bit hard. Great job!!!!
Honestly, if the aiming is with the keyboard... is pointless to even use the mouse for shooting. Leave all the buttons on keyboard, or at least make it an option~
First off, I LOVE the aesthetic and color pallet.
I think it's a little too difficult to start. The first "wave" is do-able, but the second wave feels a bit unfair. I think you added to many things to look out for too fast, and those spike guys are hard to see.
Atmosphere is on point tho, and that's enough to make me to want to keep trying for a little bit longer b4 giving up.